


Effect When held by a Pokmon, it boosts the power of a move by 20 (10 in Generation IV) each time it is used successfully and consecutively. Held by wild Kricketune and wild Chatot (5% chance each) The Metronome is an item introduced in Generation IV. Goldenrod Game Corner/ Celadon Game Corner (1,000 Coins) Metronome is a unique Normal - type move that was introduced in Generation I. Held by wild Kricketot, wild Kricketune, and wild Chatot (5% chance each) Once the chain is broken, the move's power returns to normal. It boosts the power of a move that's used repeatedly. It boosts moves used consecutively but only until a different move is used.Īn item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.Īn item to be held by a Pokémon. Its effect is reset if another move is used.Īn item to be held by a Pokémon. Its effect is reset if another move is used.Ī Pokémon held item that boosts a move used consecutively. Basically all about survivability and speed to get off as many metronomes as possible. The Metronome now boosts the power of a move by 20% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 6 or more times in a row).Ī Pokémon hold item that boosts a move used consecutively. This is the team I've been using to f around with in OU. The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 11 or more times in a row). If a Pokémon uses a move with a charging turn, that move is considered to be successfully used during the charging turn, and will accumulate a boost that applies to the attacking turn. If a Pokémon uses a move that calls another move, the move that it turns into is what's taken into account when determining whether the bonus should accumulate or reset. Since the Metronome counts the number of uses of a move, multi-strike moves only increase the counter once per use regardless of the number of strikes. The Metronome Randomizer mimics the attack Metronome in the Pokmon. If the Pokémon is switched out, uses a different move, or uses the move unsuccessfully (such as targeting into Protect or into an immunity), the bonus is reset to 0%. This script offers three different flavors of metronome-True Metronome, which.

The Metronome boosts the power of a move by 10% (in Generation IV) or 20% (from Generation V onward) for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100%. Reason: Does the counter only increase if the move is used while the Pokémon holds the Metronome? Is the counter reset if the Pokémon's Metronome is stolen?īoosts the power of a move used consecutively by the holder. This move effect may be in need of research. Pokémon Brilliant Diamond and Shining Pearl.As pure Normal types, they are weak to Fighting-type moves and immune to Ghost-type moves. Blissey spawns very rarely in the North Province (Areas One, Two and Three). Chansey can be found in the East Province (Area Two), the North Province (Areas One, Two and Three), the South Province (Area Six), the West Province (Areas Two and Three) and Casseroya Lake. Players will have a low chance of encountering Happiny in the Pokemon League, the South Province (Areas One, Two, Three and Five) and the West Province (Area One). Every single Pokémon in the Happiny line is a rare spawn, so it does not matter which you seek out. Game locations Sorry, we don't have location data just yet. Happiny Dust drops from the Happiny line. Metronome Pokmon items Pokmon Database Metronome (item) Effects Increases the power of moves used consecutively.
#Pokemon metronome pro#
Players can also farm Jigglypuff in the South Province (Area Two) and the West Province (Area Three), as they are also fairly common. Download: (Free) 2 Pro Metronome 3 Images Musicians of all experience levels and genres can benefit from a metronome. (Inadequate description Let us know in this forum. As a Normal and Fairy type, Igglybuff is weak to Steel and Poison-type moves, and are completely immune to Ghost and Dragon-type moves. Damage of moves used on consecutive turns is increased. They usually spawn in the South Province (Areas One and Two) and the Pokémon League. Igglybuff Fluff drops from the Igglybuff evolution line, which are a common sight in town biomes. The Metronome boosts the power of a move by 10 for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100 (which requires using the same move 11 or more times in a row).
